The 180 Rule is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. By keeping the camera on one side of an imaginary axis between two characters, the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.
The second shot was again an over the shoulder, although this time in a closer shot nearer to the second character; this was however was not a great use of exposure as the camera was in manual focus and so the light emitting overpowered the shot as well as the closest object being in full resolution whereas the rest was slightly blurred.
The next sequence of shots we were asked to create a stream of a moments of character walking, for the first shot we used a high angle shot to demonstrate a character coming up a set of stairs; the model getting closer and closer to the camera to cut to the next shot.
For the next shot we made a mistake and didn't use the 180° as the character was on the other side of the screen; to fix this, in editing we flipped the shot uses a filter in Final Cut Pro that does this.
This shot was a worms eye view of the character moving across a set of benches, the upper body not being visible but only the feet to give a clear view to the audience to where the character is going.
The next shot switches to an eye level view of the character, the cameraman walking backwards as the model walks forwards to create an illusion of time passing.
Again, great work - clear and detailed explanations of your choices and how/why you did things.
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