Saturday 17 October 2020

Hollywood Composition

 Hollywood Composition



Shot #1

For this shot as a group we chose to use an over the shoulder shot, demonstrating the first and secondary characters in shot - we included this to showcase the two characters talking and not have to cut back and forth to each characters face. This also gave us ability to see the body language and facial expressions of both characters interacting with each other; also allowing us to follow the 180 degree rule where the camera stays on one side of the characters, helping the audience keep track of who is speaking. This shot was edited to fit the next scene. We could have improved this by having the camera higher upwards, only showing the shoulder and to blur out the secondary characters shoulder as well to emphasise/gain more attention on the first character. We followed the rule of thirds within this shot and gave headspace for each character, enabling it to look clean and not cramped, making the audience uncomfortable. There is a good use of white balance in this shot, allowing the face of the characters be shown clearly. We sequenced this clearly leading to the next shot to create a flow to the narrative


Shot #2

The camera angle we used is a over the shoulder shot, again to show the two characters dialogue without switching back and forth between the two. 
This also gave us ability to see the body language and facial expressions of both characters interacting with each other; also allowing us to follow the 180 degree rule where the camera stays on one side of the characters, helping the audience keep track of who is speaking. I feel the composition could have improved by allowing the first character (male) to have enough headspace in the shot - the angle makes the shot look crowded and uncomfortable and would make the audience notice the strangeness. We could have improved this by making sure the shot wasn't blurred and each feature of the characters were in focus. Moreover, I feel we could have improved the white balance as some aspects of the colour come across as grey and muted, as well as the background light overtaking some of the shot.

Shot #3


This worms eye view full body shot showcased a character coming up a set of stairs, we chose to make the camera angle lower to show the characters footsteps walking as well as using the two railing like arrows, making the eye lead to the characters face. We could have improved this by giving the character more head room to move as the shot comes across as uncomfortable and cramped. Within this we followed the rule of thirds and kept the character central in the screen. I feel the white balance has worked well as the colour and lighting are clear in this shot. the shot is also sequenced to be in time with the next.


Shot #4

I think this shot worked extremely well as the lighting, composition and white balance all worked harmoniously together. The shot we used was again a worms eye view of the character moving, following her feet as she walks. When the character left the screen it transitioned to the next shot following this movement. However, when editing this shot we had to reverse the footage as it didn't fit the 180 degree rule.

Shot #5


For this shot we used a medium shot to showcase the character walking, the camera walking backwards and character walking forwards in a dolly shot to create an illusion. We included this to finalise where the character was going. Although fro this shot we didn't use enough head space and so the shot can be seen to look cramped. I feel the white balance worked well in this shot and no over powering light leaked into the shot.





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